Unit: BodyPart1 (Destruction penalty1), BodyPart2 (Destruction penalty2), etc.Ī) Tank: Body (unit destruction), Treads (unit immobilization)ī) Infantry Squad: Soldier1 (loss of 1/3 firepower), Soldier2 (loss of 1/3 firepower), Soldier3 (loss of 1/3 firepower)Ģ. I want to create a system where a unit has multiple HP bars for different "body parts", and destroying various body parts paralyzes a unit in some way.Ī good example is shown below in the following format: I think your current implementation has only one int for HP, and it's kind of built into the system). I just bought the TBSF kit and I'm finding it of great use so far.
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